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3DFace

Draw a single mesh face.

FlatShade

Shade objects without smoothing between mesh faces.

HidePt

Conceal control and edit points.

ShowPt

重新显示隐藏的控制点或编辑点。

Invert + HidePt

隐藏未选取的控制点

Join

将曲线以端点、曲面以边缘组合建立一个物件。

Open

Open an existing model file.

导入

Merge objects from another model file.

PointsOn

Display curve and surface control points.

PointsOff

Turn off control, edit, and solid points display.

Save

Save the current model.

连结至文件工具列

另存

以不同的文件名称储存目前的模型,同时关闭目前的模型并打开另存的模型。

SelNakedMeshEdgePt

Select unwelded vertices on mesh edges.

Shaded viewport display mode

Set the viewport to opaque shaded mode.

连结至显示工具列

Wireframe viewport display mode

设定工作视窗以没有着色网格的框架显示物件。

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Flip

反转曲线的方向或曲面、网格的法线方向。

Weld

Remove creases from a mesh by merging coincident mesh vertices.

连结至熔接工具列

TriangulateMesh

将选取的网格物件的所有四角形网格面分割为两个三角形的网格面。