Edit existing mesh objects.
Remove mesh faces from a mesh creating a hole.
Fill a hole in a mesh.
Fill all holes in a mesh.
Merge two triangular mesh faces into one quadrangular face.
Subtract the volume of one set of objects from another resulting in a mesh.
Create a new mesh from the intersected volumes of objects.
Split and close objects at intersections.
Combine the volumes of objects into a single mesh.
Create a polyline at the intersection of mesh objects.
Divide meshes into parts with another object.
Delete portions of a mesh inside or outside intersections with another object.
Copy a mesh parallel to the original.
Fill a mesh hole with a single mesh face.
Divide a mesh with a curve.
Remove creases from a mesh by merging coincident mesh vertices.
Add creases to a smooth mesh by creating coincident vertices.
Remove creases from a mesh by merging coincident mesh vertices along selected edges.
Add creases to a smooth mesh by creating coincident vertices along selected edges.
Remove creases from a mesh by merging all selected mesh vertices.
Force mesh vertices to the same location.
Delete zero-area mesh faces.
Move naked mesh face edges to meet adjacent face edges.
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
Remove mesh normals and reconstruct the face and vertex normals.
Transpose the corners of mesh triangles.
Change the normal direction mesh faces so they all point in a consistent direction.
Merge mesh triangles into quadrangles.
将选取的网格物件的所有四角形网格面分割为两个三角形的网格面。
Split each non-planar quadrangular mesh face into two triangles.
请参考
Collapse mesh faces and vertices
从一个 NURBS 曲面或多重曲面建立网格。