Use construction planes

A construction plane is like a tabletop that the cursor normally moves on. The construction plane has an origin, x and y axes, and a grid. The construction plane can be set to any orientation, and each viewport’s construction plane is independent of those in other viewports.

The construction plane represents the local coordinate system for the viewport and can be different from the world coordinate system.

Rhino’s standard viewports come with construction planes that correspond to the viewport. The default Perspective viewport, however, uses the world Top construction plane, which is the same construction plane that is used in the Top viewport.

The construction plane grid lies on the construction plane. The dark red line represents the construction plane x axis. The dark green line represents the construction plane y axis. The red and green lines meet at the construction plane origin. The color of these lines can be changed.

To change the direction and origin of a construction plane, from the menu, use the CPlane command. Preset construction planes: World Top, Right, and Front give you quick access to common construction planes. In addition, you can save and restore named construction planes and import named construction planes from another Rhino file.

Coordinate input, elevator mode, object snaps , and other cursor constraints allow the cursor to move away from the construction plane.

Notes

Construction plane commands

CPlane

Set the construction plane in the active viewport.

CopyCPlaneSettingsToAll

Match all viewports' grid and snap settings to the specified viewport.

CopyCPlaneToAll

Match all viewports' construction planes to the specified viewport.

MPlane

Set up a relationship between a construction plane and an object.

NamedCPlane

Manage the named construction planes list.

Universal construction plane

Link the viewport origin and position.

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017