Mesh Tools toolbar
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Check
Report errors in an object's data structure.
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MeshRepair
Open the Mesh Repair wizard.
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Weld
Remove creases from a mesh by merging coincident mesh vertices.
Link to Welding toolbar.
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WeldVertices
Remove creases from a mesh by merging all selected mesh vertices.
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MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.
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FillMeshHole
Fill a hole in a mesh.
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FillMeshHoles
Fill all holes in a mesh.
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RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
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RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
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DeleteFaces
Remove faces from a mesh, SubD or Polysurface to create a hole.
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PatchSingleFace
Fill a mesh hole with a single mesh face.
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CullDegenerateMeshFaces
Delete zero-area mesh faces.
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SwapMeshEdge
Transpose the corners of mesh triangles.
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UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.
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Flip
Reverse the normal direction of a curve, surface, or mesh.
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ApplyMesh
Fit a mesh that matches a source mesh onto a surface.
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SplitMeshEdge
Divide a mesh edge.
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SplitDisjointMesh
Divide into separate objects meshes that do not connect, but are still one object.
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Mesh
Create a mesh from a NURBS surface or polysurface.
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MeshToNURB
Duplicate each mesh face with a NURBS surface.
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MeshPatch
Create a mesh from curves and points.
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MeshFromLines
Create a mesh from intersecting lines.
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InsertPoint
Adds vertices and edges to a Mesh or SubD along the picked points on edges.
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MeshFromPoints
Creates a mesh from point objects or point clouds.
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ApplyMeshUVN
Wrap meshes and points onto a surface.
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MeshBooleanUnion
Combine the volumes of objects into a single mesh.
Link to Mesh Booleans toolbar.
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ShrinkWrap
Creates a mesh wrapping around the selected geometry including NURBS surfaces, SubDs, meshes, pointclouds, and point objects.
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Bevel
Chamfers/fillets mesh edges with specified segments.
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MeshSplit
Divide meshes into parts with another object.
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MeshTrim
Delete portions of a mesh inside or outside intersections with another object.
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OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.
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MergeFaces
Merges a connected set of SubD or mesh faces into a single face.
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MeshIntersect
Create a polyline at the intersection of mesh objects.
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DupMeshHoleBoundary
Create a polyline that duplicates the boundary of a mesh hole.
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QuadrangulateMesh
Merge mesh triangles into quadrangles.
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TriangulateMesh
Split each quadrangular mesh face into two triangles.
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TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.
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PolygonCount
Report the number of mesh polygons in a selected object.
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ExtractMeshFaces
Separate faces from a mesh.
Link to Extract Mesh toolbar.
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MergeCoplanarFace
Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.
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MergeAllCoplanarFaces
Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
Link to Collapse Mesh toolbar.
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AddNgonsToMesh
Converts regions of connected coplanar welded faces into n-gons.
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DeleteMeshNgons
Converts n-gons on a mesh into triangle or quad faces.
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Append to mesh
Adds triangle, quad, or n-gon faces to an existing mesh.
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Stitch
Matches the positions of a pair of mesh/SubD vertices.
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Slide
Moves selected vertices (or vertices of selected edges) along adjacent edges.
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InsertEdge (loop)
Inserts edges beside a SubD or mesh edge loop.
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InsertEdge (ring)
Inserts edges across a SubD or mesh edge ring.
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Inset
Offsets the edges of selected mesh, SubD, or polysurface faces in a certain distance towards the center of each face.
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Crease
Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.
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RemoveCrease
Smoothes creased SubD edges/vertices, or welds mesh edges.
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ExtrudeMesh
Extrudes mesh faces and boundary edges with different direction modes.
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QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
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ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.
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TriangulateMesh
Split each quadrangular mesh face into two triangles.
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SelMesh
Select all mesh objects.
Link to Select Meshes toolbar.