Render Tools toolbar
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Render
Render the objects using the current renderer.
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Toggle render settings
Changes visibility of the Rendering panel.
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RenderPreview
Renders the current viewport in the Render window with a rough quality for a fast preview.
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SaveRenderWindowAs
Save the image in the render window to a file.
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Spotlight
Insert a light cone object.
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PointLight
The PointLight command inserts an omni-directional light.
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DirectionalLight
Insert a light with parallel rays pointing in a specified direction.
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RectangularLight
Insert a rectangular directional light.
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LinearLight
Insert a tubular light.
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EditLightByHighlight
Add lights based on highlight locations.
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EditLightByHighlight, Bounce highlight line
Add lights based on highlight locations.
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Light properties
Manage color, on/off, shadow intensity, spotlight hardness.
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SetSpotlightToView
Match spotlight direction to the viewport camera direction.
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SetSpotlightToView, NewSpotlight
Add a spotlight from current view.
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SetViewToSpotlight
Match the view to a spotlight direction.
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EditLightByLooking
Set a spotlight direction using view manipulation tools.
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EditLightByLooking, NewSpotlight
Create new light by looking.
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Set render color
Sets the render color for an object.
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Set render gloss color
Sets the gloss color for the render material.
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Match material properties
Change an object's material properties to match another object.
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RenderMergeIdenticalMaterials
Finds materials with the same settings in the model, keeps one of them, and deletes the rest. Material assignments will update accordingly.
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SynchronizeRenderColors
Change an object's material color to match its display color.
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Set material source to layer
Set material source to layer.
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MappingWidget
Turn on texture mapping widgets.
Link to Texture Mapping toolbar
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MappingWidgetOff
Turn off texture mapping widgets.
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PackTextures
Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.
Link to Texture Tools toolbar
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Apply edge softening
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
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Apply curve piping
Constructs a mesh pipe display around a curve.
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Apply shut lining
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
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Apply thickness
Construct a mesh offset based on the object's render mesh.
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Apply displacement
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
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Materials
Open or close the Materials panel.
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Textures
Open or close the Textures panel.
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Environments
Opens the Environments panel.
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Lights
Open the Lights panel.
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GroundPlane
Open the GroundPlane panel.
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Libraries
Open the Libraries panel.
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Sun
Open the Sun panel.
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PlayAnimation
Play back an animation or animation preview.
Link to: Animation Preview toolbar
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RecordAnimation
Render and save animation frames.
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BatchRenderNamedViews
Renders all the named views in the model and saves the renderings as image files to a folder.