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PackTextures

Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.

RefreshAllTextures

Re-read the texture from their files and refresh the display.

UnpackTextures

Maps each face of a polysurface to the whole texture UV space. Every face will display the complete texture with some stretch or compression.

Disable bump map
Disable environment map
Disable texture map
Disable transparency map
Textures

Open or close the Textures panel.

SelEdgeLoop

Selects a loop of mesh/SubD edges by picking an edge in the loop.