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PackTextures
Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.

RefreshAllTextures
Re-read the texture from their files and refresh the display.

UnpackTextures
Maps each face of a polysurface to the whole texture UV space. Every face will display the complete texture with some stretch or compression.

Disable bump map

Disable environment map

Disable texture map

Disable transparency map

Textures
Open or close the Textures panel.

SelEdgeLoop
Selects a loop of mesh/SubD edges by picking an edge in the loop.