The Offset command copies a curve so that all locations on the copied curve are a specified distance from the original curve.
Select a curve or edge.
Click on one side the curve.
For best results, use proportionately small offset distances and smooth curves; otherwise, you may get kinks and doubled-back curves.
Sets the offset distance.
Offsets a curve by moving its edit points.
The output curve has the same parameter structure as the input curve.
Offsets the curve shape within the Tolerance setting.
Specifies how corners are handled when they are offset to the "convex" side as pointed out in the image.
Curves offset to the outside of a corner will be extended to meet at sharp corners with position (G0) continuity.
Curves offset to the outside of a corner will be filled with arc segments with tangent (G1) continuity.
Curves offset to the outside of a corner will be filled with blend segments with curvature (G2) continuity.
The corners of the offset curves will be filled with a straight line between their endpoints.
Leaves the gaps open between offset curve segments.
Specifies whether the intersected curve segments will be trimmed to the corners. No creates self-intersected curves.
Offsets through a picked point instead of at a distance.
Sets the tolerance for the offset curve. Type 0 to use the default system tolerance.
Offsets the curve on both sides of the input curve.
The curve is offset in the plane of the original curve. This option offsets the curve in the plane of the current construction plane instead.
Closes the gap at the curve ends.
No closing segments are added. The offset curve goes on the current layer.
Straight-line segments are added between the curves and joined. The object goes the same layer as the original.
Tangent arcs are added between the curves and joined. The object goes the same layer as the original.
Place the results on the current layer.
Place the results on the same layer as the input objects.
Hidden command-line option
Type subcrv to select part of a curve as input.
Copies a mesh by moving the vertices a specified distance with different direction modes.
Copy a curve on a surface parallel to the original.
Copy a curve on a surface parallel to the original in the surface normal direction.
Copy curves or surface edges parallel to the original.
Create curves from other objects
Rhinoceros 7 © 2010-2023 Robert McNeel & Associates. 03-May-2023