TexturePalette

The TexturePalette command textures can be dragged and dropped onto Material and Environment controls.

Note

Any number of textures can be stored in the model. Textures can also be designed in-place in the material and environment editors by adding textures as child. Opening a floating preview allows visualization of the texture during its development.
Lower-level procedural textures such as Perturbing, Noise, and Waves allow the design of complex new procedural textures. The high-level textures (Wood, Marble, etc.) are made by combining lower-level components.
Textures can be assigned as children to many other content types. The texture list (shown in the Texture Editor) is typically used as a palette of stored ready-to-use textures.
Specifies the color, finish, transparency, texture, and bump for use by the built-in Rhino renderer.

Creating and editing textures

To create a new texture

1. In the thumbnail browser, click the Create New Texture button .
2. In the Open dialog box, select an image to use as a texture.

Or

3. click the More types button.
4. In the Types dialog box, use the settings to create a new texture.

Types

Start from scratch

Provides templates for materials.

Load from file

Imports materials from a saved Rhino .rtex file.

Bitmap Texture

Choose a bitmap image to use as a texture.

High Dynamic Range Texture

Choose an HDR image to use as a texture.

Start from existing

Displays the materials in the model to use as templates.

Make a copy

Copies the material into a new independent material.

Share all settings

Copies the material with shared settings. Changes to one material's settings changes both materials.

Show tree view

Displays the materials in a tree showing relationships between materials.

Type

Image-based textures

Image-based textures use bitmaps or other image files to create the basis for the texture.

Basic Bitmap

Bitmap

High Dynamic Range

OpenEXR

Procedural textures

Procedural textures are defined by a mathematical function internal to the definition of the texture.

2-D procedural textures

2-D textures are a function in u and v space on the object as determined by the texture mapping on the object.

2D Checker

Cube Map

Dots

Exposure

Grid

Mask

Resample

Single Color

Texture Adjustment

Waves

3-D procedural textures

3-D textures are a function in u,v, and w space on the object as determined by the texture mapping on the object.

3D Checker

Blend

fBm

Gradient

Granite

Marble

Noise

Perlin Marble

Stucco

Tile

Turbulence

Wood

General

Projection Changer

Utility

Physical Sky

5. Sub-panels containing the settings for that texture type appear in the Texture Palette panel.

Texture settings

Each texture type its own set of settings appropriate for the type.

In addition to the settings specific to the texture type, the following settings sub-panels appear when appropriate.

Name

Names the texture. All textures are automatically assigned a name. You can change this generic name.

Note: When a texture or image file is dragged to a Rhino object, a material with that image is assigned to the object.

Saving render content

Materials, environments, and textures are stored in the model, but render content can also be saved to files that can be shared between models. Content can be dragged between Rhino sessions and into a folder.

Color swatches can be dragged and dropped in the same way.

The Libraries panel displays the default content folder. Use this to drag and drop content into the model or to drag and drop model content to an external file.

Command-line options

To access hidden command-line options

Type a hyphen in front of the command name: -TexturePalette.

ShowPanel

Displays the Texture Palette panel.

Options

Displays command-line options.

Add

Delete

Rename

Change

Duplicate

LoadFromFile

SaveToFile

See also

EnvironmentEditor

Background color, image, projection.

MaterialEditor

Open the Material Editor to manage materials in the model.

Render

Render the objects using the current renderer.


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015