The Smooth command averages the positions of curve and surface control points and mesh vertices in a specified region.
Smooth 指令以小幅度漸進均化選取的控制點的間距,適用於局部除去曲線或曲面上不需要的細節與自交的部分。
Note: On mesh objects use the Weld command before smoothing in order to prevent the mesh from pulling apart.
步驟
4 | Select curves, meshes, or surfaces to smooth and press Enter. 選取的物件在平滑化後就像是被熔化了一般,物件控制點的位置被均化後會使物件的細節會消失。 |
使曲線或曲面的某部分平滑化
1. | Select a curve, surface, or mesh to smooth. |
2. | To smooth a region, turn on control points, and select the control points in the region of the object to smooth. |
3. | 執行 Smooth 指令。 |
4. | Click the check boxes for the coordinate directions and adjust the Smooth factor. 選取的控制點會小幅度的移動,使曲線或曲面變的較平滑。 |
Note: To set one check and clear the others, right-click the check box.
平滑選項
Smooth X / Y / Z
設定平滑化的軸向。
4 | Right-click a checkbox once to set one direction option and clear all others. |
4 | Right-click a checkbox twice to set all direction options. |
固定邊界
使邊緣或端點的位置不被改變。
網格:外露邊緣的頂點不會被移動。
曲線:曲線的端點不會被移動。
曲面:原始曲面邊緣上的控制點不會被移動。
Notes
● | 如果物件的所有控制點都被選取時,指令會視為選取了整個物件。 |
● | Fix Boundaries may cause undesirable seams or singularities in closed curves and surfaces. |
World / CPlane / Object coordinates
Use world or construction plane coordinates to determine the direction of the smoothing.
平滑係數
Sets an amount of smoothing.
0 to 1
曲線控制點會往兩側控制點的距離中點移動。
大於 1
曲線控制點會往兩側控制點的距離中點移動並超過該點。
負值
曲線控制點會往兩側控制點的距離中點的反方向移動。
請參考