The Smash command flattens a surface without restriction to single-directional curvature.
附註
● | 建立與複曲率曲面面積大小相近的平面。 |
● | 這個指令適用於展開具有彈性、可延展的布料或其它材質。 |
● | The Smash command is a modified version of the UnrollSrf command. With UnrollSrf, the surface has to be linear in one direction to unroll, and with the Smash command it does not. |
● | Smash does not preserve input u- and v-directions in the smashed surface, so FlowAlongSrf from a smashed surface back to its input does not work as well as UnrollSrfUVin these situations. |
● | 因為將兩個方向都有曲率的物件 (像半邊的椰子殼) 平面化成一張紙的樣子是不可能的,展開的結果總是存在不同程度的誤差。這個指令適用於展開曲率不大的曲面,並以展開後的平面形狀做為切割有彈性的材質 (例如:橡皮) 的參考。 |
指令行選項
直的方向
自動
讓指令自動選擇曲面被視為直的的方向。
U
將曲面的 U 方向視為直的。
V
將曲面的 V 方向視為直的。
Explode=Yes/No
If Yes, the resulting surfaces are not joined.
If No, the resulting surfaces are joined along the same edges that were joined in the original polysurface.
Labels=Yes/No
Determines whether or not matching numbered dots are placed on the edges of the selected object and the resulting objects.
KeepProperties=Yes/No
Determines whether or not the selected object's properties are copied to the resulting object.
請參考
將展開時必定會有誤差 (兩個方向都有曲率) 的 3D 網格或 NURBS 曲面展開為平面。
將 UV 兩個方向之中只有一個方向有曲率 (不是直的) 的曲面或多重曲面攤開為平面。