Draw a single mesh face.
Shade objects without smoothing between mesh faces.
Connect curves, surface edges, or surfaces to form a single object.
Display curve and surface control points.
Save the current model.
Link to File toolbar
Save the current model with a different name, close the current model, and open the new model.
Select unwelded vertices on mesh edges.
Set the viewport to opaque shaded mode.
Link to Display toolbar
Set the viewport display to unshaded wireframe.
Change the normal direction mesh faces so they all point in a consistent direction.
Reverse the normal direction of a curve, surface, or mesh.
Remove creases from a mesh by merging coincident mesh vertices.
Link to Welding toolbar
Split each quadrangular mesh face into two triangles.