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Tools Options |
Rendering options control settings that apply to all renderers and all documents.
Rendering
Controls whether custom render meshes produced by certain plug-ins display in the viewport.
Determines whether, by default, settings from the previous material, environment, or texture are copied to the new material, environment, or texture when a content type is changed using the Change button in the Content Editor dialog box.
If there are textures referred to in the model, that are not on your system, a dialog box with a list of the missing textures displays.
The saved renderings are stored in a temp folder. They are accessible from the Render window File > Recent list.
The number of auto-saved renderings that will be kept. When this number is reached, older files are deleted without warning.
Revives display of all warning dialog boxes used by rendering processes.
For example:
By default, material, texture and environment previews are rendered using the renderer they are designed for, even if that renderer is not current. Clear the check box to always render previews with the current renderer.
Troubleshooting-only setting.
Troubleshooting-only setting.
Developers-only setting.
When a procedural texture is displayed in the viewport, it is created as a bitmap on the disk. This setting determines the size of the image on the disk. Using larger textures can improve the viewport display, but may slow down certain operations.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017