Block Instance
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Edit Object Properties Window Panels > Properties |
F3 |
The Block Instance properties manage the transform settings of the selected block instance.
Block definition list
Lists all the block definitions in the model.
To replace a block instance
- Select a different block definition from the list.
Add objects to block (For embedded blocks only)
Add objects to the block definition referenced by the selected block instance.
Create unique block definition
Duplicate the block definition referenced by the selected block instance. The block instance will refer to the new block definition.
Reset Scale
Resets the x, y, and z scales of a block instance to 1, or applies the best-fit scale to all axes.
Transform
Edit the position, rotation, and scale values of the block instance.
Position
The X, Y and Z coordinates of the block insertion point in the World coordinate system.
Rotation
The rotation angles around the X, Y, and Z axes.
Scale
The scale factors along the X, Y, and Z axes.
Pick location
Pick a new insertion point in the viewport, or enter the CPlane X, Y and Z coordinates.