Texture Type Browser

Start from scratch

Create a new texture based on one of the default texture types.

Import

Import a Rhino texture (*.rtex) or a supported image file on the disk.

Bitmap Texture

Select an image to create a new Bitmap Texture.

High Dynamic Range Texture

Select an *.hdr or *.ext file to create a new High Dynamic Range Texture.

Category

There are several texture types in Rhino. The Category drop-down menu allows filtering the texture list by types.

All

Lists all texture types.

2D Procedural
3D Procedural
  • Procedural textures are created using mathematical algorithms instead of bitmap images. They use less storage space.

  • Procedural textures in Rhino 8 do not need texture baking in the Rendered and Raytraced display modes. When you zoom in close to an object, the procedural texture will always stay sharp, and will not pixelate.

  • For rendering and the Raytraced viewport, procedural textures need to be baked as bitmap images to the specified resolution. Information about texture baking...

Image-based
General
Utility

Start from existing

Select an existing texture as the template to create a new texture.

Make a copy

Create a standalone texture from the selected texture.

Share all settings

Create a texture instance from the selected texture. The settings in the two textures are linked.

Show tree view

Display the tree structure of the existing render content items on the left.