Texture Type Browser
Start from scratch
Create a new texture based on one of the default texture types.
Import a Rhino texture (*.rtex) or a supported image file on the disk.
Select an image to create a new Bitmap Texture.
Select an *.hdr or *.ext file to create a new High Dynamic Range Texture.
Category
There are several texture types in Rhino. The Category drop-down menu allows filtering the texture list by types.
All
Lists all texture types.
2D Procedural
3D Procedural
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Procedural textures are created using mathematical algorithms instead of bitmap images. They use less storage space.
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Procedural textures in Rhino 8 do not need texture baking in the Rendered and Raytraced display modes. When you zoom in close to an object, the procedural texture will always stay sharp, and will not pixelate.
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For rendering and the Raytraced viewport, procedural textures need to be baked as bitmap images to the specified resolution. Information about texture baking...
Image-based
General
Utility
Start from existing
Select an existing texture as the template to create a new texture.
Make a copy
Create a standalone texture from the selected texture.
Share all settings
Create a texture instance from the selected texture. The settings in the two textures are linked.
Show tree view
Display the tree structure of the existing render content items on the left.