Edit mesh objects
Edit existing mesh objects.
Edit meshes
FillMeshHole
Fill a hole in a mesh.
FillMeshHoles
Fill all holes in a mesh.
MergeFaces
Merges a connected set of SubD or mesh faces into a single face.
MeshBooleanDifference
Subtract the volume of one set of objects from another resulting in a mesh.
MeshBooleanIntersection
Create a new mesh from the intersected volumes of objects.
MeshBooleanSplit
Split and close objects at intersections.
MeshBooleanUnion
Combine the volumes of objects into a single mesh.
MeshIntersect
Create a polyline at the intersection of mesh objects.
MeshSplit
Divide meshes into parts with another object.
MeshTrim
Delete portions of a mesh inside or outside intersections with another object.
AddNgonsToMesh
Converts regions of connected coplanar welded faces into n-gons.
OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.
PatchSingleFace
Fill a mesh hole with a single mesh face.
SplitMeshWithCurve
Divide a mesh with a curve.
Weld
Remove creases from a mesh by merging coincident mesh vertices.
Unweld
Add creases to a smooth mesh by creating coincident vertices.
WeldEdge
Merges coincident vertices along selected unwelded mesh edges, or smooths selected creased edges in SubDs.
UnweldEdge
Add creases to a smooth mesh by creating coincident vertices along selected edges.
WeldVertices
Remove creases from a mesh by merging all selected mesh vertices.
Fix mesh errors
CullDegenerateMeshFaces
Delete zero-area mesh faces.
MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.
MeshRepair
Open the Mesh Repair wizard.
RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
SwapMeshEdge
Transpose the corners of mesh triangles.
UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.
Change mesh structure
PolygonCount
Report the number of mesh polygons in a selected object.
QuadrangulateMesh
Merge mesh triangles into quadrangles.
QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.
TriangulateMesh
Split each quadrangular mesh face into two triangles.
TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.
TriangulateRenderMeshes
Split each quadrangular polygon render mesh face into two triangles.
See also
Mesh
Create a mesh from a NURBS surface or polysurface.
The MeshRepair command integrates many mesh cleanup commands into a single dialog.