Moray UDO (.udo) export
Moray is an interactive shareware wireframe modeler for the PC platform, supporting POV-Ray 3.5.
To save as or export a Rhino model
- On the File menu, click Export Selected or Save As.
- In the dialog box, the Files of type list displays the currently supported file types for export.
- In the Files of type box, select the supported file type.
- In the File name box, select or type a file name.
- Specify what is to be saved.
- If the export can be configured, click the button to specify export settings.
- If the file type creates only mesh objects, in the Polygon Mesh Objects dialog box, specify the mesh settings.
Options | |
---|---|
Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
Note
- Moray supports object names. Moray UDO export uses the first 40 characters of a string layer_name_object_name. The 40-character limitation is defined in the POV-Ray specifications. If multiple objects share one name, Moray UDO automatically numbers the objects.
- Use this format if you want to define POV-Ray textures, and if you want to set other POV -Ray specific information in Moray UDO.
- When you export to Moray UDO, Rhino creates a .udo file and a .inc file. Exporting the .udo file to &/Moray For Windows/PovScn/ folder seems to help you avoid the hassle of having to move the .inc file before rendering.
- To import the object into Moray UDO, from the Moray Create menu, click User Defined.
- The wireframe view in Moray UDO is a line approximation of the wireframe you see in Rhino.