Import and export to the .3ds format, one of the file formats used by the Autodesk 3ds Max 3-D modeling, animation and rendering software.
Rhino does not support files with the extension .max.
The specification of the .max format is not public. Since the content of the file is heavily dependent on the plug-in data used to build the scene, parsing the file outside of 3ds Max makes little sense.
See CG Society 3ds Max File Formats.
From the File menu, click Open, Insert, Import, or Worksession > Attach.
3DS Import Options
The minimum angle between mesh polygon normals where unwelding of points should occur.
Converts meshes into SubD objects.
Limitation:
Creased edges in Maya 3DS files will import as smooth edges.
Rhino may become unresponsive or unstable if the import creates more than 1000 SubD faces.
Imports lights in the file into Rhino.
Imports cameras in the file into Rhino as named views.
Prompts to scale the imported model if its unit system is different from the current Rhino model.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Options | |
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Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
3DS Export Options
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024