Mesh Tools toolbar

To open a toolbar...

Check

Report errors in an object's data structure.

MeshRepair

Open the Mesh Repair wizard.

AlignMeshVertices

Forces mesh vertices to the same location.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Link to Welding toolbar.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

DeleteMeshFaces

Remove mesh faces from a mesh creating a hole.

PatchSingleFace

Fill a mesh hole with a single mesh face.

CullDegenerateMeshFaces

Delete zero-area mesh faces.

SwapMeshEdge

Transpose the corners of mesh triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Flip

Reverse the normal direction of a curve, surface, or mesh.

ApplyMesh

Fit a mesh that matches a source mesh onto a surface.

SplitMeshEdge

Divide a mesh edge.

SplitDisjointMesh

Divide into separate objects meshes that do not connect, but are still one object.

Mesh

Create a mesh from a NURBS surface or polysurface.

MeshToNURB

Duplicate each mesh face with a NURBS surface.

MeshPatch

Create a mesh from curves and points.

MeshFromLines

Create a mesh from intersecting lines.

MeshFromPoints

Creates a mesh from point objects or point clouds.

ApplyMeshUVN

Wrap meshes and points onto a surface.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

Link to Mesh Booleans toolbar.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

OffsetMesh

Copies a mesh so that all vertices on the copied mesh are moved a specified distance from the original mesh vertices.

Merge2MeshFaces

Merge two triangular mesh faces into one quadrangular face.

MeshIntersect

Create a polyline at the intersection of mesh objects.

DupMeshHoleBoundary

Create a polyline that duplicates the boundary of a mesh hole.

QuadrangulateMesh

Merge mesh triangles into quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

ReduceMesh

Reduce the number of mesh polygons and triangulates quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

PolygonCount

Report the number of mesh polygons in a selected object.

ExtractMeshFaces

Separate faces from a mesh.

Link to Extract Mesh toolbar.

Link to Collapse Mesh toolbar.

AddNgonsToMesh

Converts regions of connected coplanar welded faces into Ngons.

DeleteMeshNgons

Converts Ngons on a mesh into triangle or quad faces.

 

 

 

Rhino 6 for Mac © 2010-2020 Robert McNeel & Associates. 11-Nov-2020