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The InfinitePlane option offers a way to intersect any plane (extended to infinity) with objects and get curves/points back. This includes construction planes, planar surfaces geometry, and planes defined on-the-fly.
Shortcut: IP
The InfinitePlane option can be used with any command that asks for an object including:
Use these options to draw a new infinite plane.
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3Point |
Three points define the location and the direction of the plane. 3Point steps
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Vertical |
Two points define the direction of a plane vertical to the active construction plane. Vertical steps
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ThroughPoint |
A point defines the location of a plane parallel to the current construction plane. ThroughPoint steps
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Use these options to use construction planes to define infinite planes.
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NamedCPlane |
A named construction plane defines the infinite plane. Custom construction planes must already exist. NamedCPlane steps
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| NamedCPlane options | |
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SelectInViewport |
The construction plane name and xy axes symbol appear at the named construction plane origin. SelectInViewport steps
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SelectFromList |
Select from a list of named construction planes. |
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CPlaneXY |
Use the xy directions of the current construction plane to define an infinite plane. |
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CPlaneYZ |
Use the yz directions of the current construction plane to define an infinite plane. |
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CPlaneZX |
Use the zx directions of the current construction plane to define an infinite plane. |
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WorldXY |
Use the xy directions of the world axes to define an infinite plane. |
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WorldYZ |
Use the yz directions of the world axes to define an infinite plane. |
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WorldZX |
Use the zx directions of the world axes to define an infinite plane. |
Rhinoceros 6 © 2010-2017 Robert McNeel & Associates. 25-6月-2018