| Toolbar | Menu | 
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The InfinitePlane option offers a way to intersect any plane (extended to infinity) with objects and get curves/points back. This includes construction planes, planar surfaces geometry, and planes defined on-the-fly.
 
            Shortcut: IP
The InfinitePlane option can be used with any command that asks for an object including:
Use these options to draw a new infinite plane.
| Command-line options | |
|---|---|
| 3Point | 
 Three points define the location and the direction of the plane. 3Point steps
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| Vertical | 
 Two points define the direction of a plane vertical to the active construction plane. Vertical steps
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| ThroughPoint | 
 A point defines the location of a plane parallel to the current construction plane. ThroughPoint steps
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Use these options to use construction planes to define infinite planes.
| Command-line options | |
|---|---|
| NamedCPlane | 
 A named construction plane defines the infinite plane. Custom construction planes must already exist. NamedCPlane steps
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| NamedCPlane options | |
| SelectInViewport | 
 The construction plane name and xy axes symbol appear at the named construction plane origin. SelectInViewport steps
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| SelectFromList | Select from a list of named construction planes. | 
| CPlaneXY | Use the xy directions of the current construction plane to define an infinite plane. | 
| CPlaneYZ | Use the yz directions of the current construction plane to define an infinite plane. | 
| CPlaneZX | Use the zx directions of the current construction plane to define an infinite plane. | 
| WorldXY | Use the xy directions of the world axes to define an infinite plane. | 
| WorldYZ | Use the yz directions of the world axes to define an infinite plane. | 
| WorldZX | Use the zx directions of the world axes to define an infinite plane. | 
Rhinoceros 6 © 2010-2017 Robert McNeel & Associates. 25-6月-2018