Edit mesh objects

Edit existing mesh objects.

Edit meshes

DeleteMeshFaces

Remove mesh faces from a mesh creating a hole.

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

Merge2MeshFaces

Merge two triangular mesh faces into one quadrangular face.

MeshBooleanDifference

Subtract the volume of one set of objects from another resulting in a mesh.

MeshBooleanIntersection

Create a new mesh from the intersected volumes of objects.

MeshBooleanSplit

Split and close objects at intersections.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

MeshIntersect

Create a polyline at the intersection of mesh objects.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

AddNgonsToMesh

Creates ngons from regions of connected coplanar welded faces.

OffsetMesh

Copy a mesh parallel to the original.

PatchSingleFace

Fill a mesh hole with a single mesh face.

SplitMeshWithCurve

Divide a mesh with a curve.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Unweld

Add creases to a smooth mesh by creating coincident vertices.

WeldEdge

Remove creases from a mesh by merging coincident mesh vertices along selected edges.

UnweldEdge

Add creases to a smooth mesh by creating coincident vertices along selected edges.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

Fix mesh errors

AlignMeshVertices

Force mesh vertices to the same location.

CullDegenerateMeshFaces

Delete zero-area mesh faces.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

MeshRepair

Open the Mesh Repair wizard.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

SwapMeshEdge

Transpose the corners of mesh triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Change mesh structure

PolygonCount

Report the number of mesh polygons in a selected object.

QuadrangulateMesh

Merge mesh triangles into quadrangles.

ReduceMesh

Reduce the number of mesh polygons and triangulates quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

TriangulateRenderMeshes

Split each quadrangular polygon render mesh face into two triangles.

Ngon related

AddNgonsToMesh

Creates ngons from regions of connected coplanar welded faces.

DeleteMeshNgons

Removes ngon groups from a mesh.

See also

Mesh

Create a mesh from a NURBS surface or polysurface.

White paper: Scan, Cleanup, Remodel

Collapse mesh faces and vertices

 

 

 

Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 18-Mar-2019