Mesh Edit Tools >
Reduce Vertex Count
The ReduceMesh command decreases the polygon mesh face count while minimizing geometric and texture distortion.
Reduce Mesh Options
The number of triangles after all quadrangles are split.
Each quadrangle converts into two triangles, but some may not convert back to quadrangles, so it is possible that reducing the mesh may result in more faces than the starting number.
Specifies the desired number of polygons.
Specifies reduction by a percentage of the starting polygon count.
Restricts reduction to planar polygons.
Trades speed for accuracy during conversion. Reduction is performed more randomly, involving fewer calculations, and is therefore faster.
Produces the fewest visible artifacts. This involves more calculations and is therefore slower.
Reduce mesh command lets you lock mesh points. Reduction will not alter those points.
Adds selected mesh points into the set of locked mesh points.
You can use SelBrush to select and deselect points to add.
Removes selected from the set of locked mesh points.
Add mesh points on naked mesh edges into the set of locked mesh points.
Undoes previous operations.
Displays a preview of the output.
If you change the settings, click thebutton again to refresh the display.
Edit mesh objects