ComputeVertexColors

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The ComputeVertexColors command evaluates the color of the texture at each texture coordinate (u,v) and sets the vertex color to the corresponding color.

The color of a mesh that is derived from a texture becomes part of the geometry.

Material textures can be turned off or changed, but vertex colors cannot.

Steps

See also

Use materials and textures

 

 

 

Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 18-Mar-2019