A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Note
● | Materials can be dragged and dropped onto Material, Texture, and Environment controls. |
● | Colors and textures can be dragged from the color swatch and dropped onto any other color swatch or control in the Material Editor, Texture Palette, or Environment Editor. |
Open the Material Editor to manage materials in the model.
Assignment, color, bump, environment map, name, texture, transparency.
Open the Texture Editor.
Manage channel, mapping type display mapping widgets.
Project the texture coordinates of the selected object to a specified region of space.
Project surface mapping texture coordinates and the texture of an object onto the world xy-plane.
Object, material, texture mapping, decals.
Turn on texture mapping widgets.
Add a box texture mapping channel to an object.
Add a custom texture mapping channel to an object.
Add a cylindrical texture mapping channel to an object.
Add a planar texture mapping channel.
Add a spherical texture mapping channel to an object.
Add a surface texture mapping channel to an object.
Change an object's texture mapping properties to match another object.
Delete render and analysis meshes.
Constructs a mesh pipe display around a curve.
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015