Bend

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Bend

The Bend command deforms objects by bending along a spine arc.

Steps

  1. Select the objects.
  2. Pick the Start of a spine line that represents the original orientation of the object.
  3. Pick the end of the spine line.
  4. Pick a point to bend through.
Command-line options

Copy

 History enabled

Specifies whether or not the objects are copied. A plus sign appears at the cursor when copy mode is on.

The RememberCopyOptions command determines whether the selected option is used as the default.

Rigid

Specifies that individual objects will not be deformed as they are transformed.

The illustration shows the Rigid option with the Bend command.


Original objects (left), Rigid=No (center), Rigid=Yes (left).
Yes

Individual objects will not change, only their positions will change.

No

Individual objects are transformed as well as their positions.

LimitToSpine

Determines how closely the structure obeys the spine limitation.

Yes

Only the region of the spine is bent.

No

The mouse click point determines the region to bend.

Angle

Enter an angle to set the bend amount.

Symmetric

The Symmetric option determines how the bend is formed.

Yes

The bend spine starts in the middle of the object to bend symmetrically around the center.

No

Only one end of the object bends.

PreserveStructure

Specifies whether the control-point structure of a curve or surface will be maintained after the deformation.

The PreserveStructure option does not apply to polysurfaces, and will not be displayed if polysurfaces are selected for editing.

Yes

The control point structure of the surface is maintained. Deformation may be less accurate if there are too few control points in on the object.

No

The objects are refit as needed with more control points to allow accurate deformation.


PreserveStructure=Yes (left); PreserveStructure=No (right).

See also

Use Universal Deformation Technology

How to bend a solid

 

 

 

Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024