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Cancel

Cancel the current command and deselects objects.

ExtractControlPolygon

Fit a polyline through curve control points or a mesh through surface control points.

ExtractSrf

Separates or duplicates polysurface, Extrusion, or SubD faces.

AlignVertices

Forces mesh or SubD vertices to the same location.

Smooth

Average the positions of curve and surface control points and mesh vertices and evens out the spacing to remove unwanted detail and loops.

SoftTransform

Changes moving behavior of mesh and SubD vertices based on different radial falloff shapes.

Toggle SoftTransform

Turns on/off soft transform mode for SubD and mesh vertices.

Join

Connect curves, surface edges, or surfaces to form a single object.

Explode

Break objects down into components.

ExtractSrf

Separates or duplicates polysurface, Extrusion, or SubD faces.

Project

Project curves/points toward a construction plane to intersect a surface, polysurface, mesh, or SubD.

Pull

Moves curves and points toward the normal direction of a surface, mesh, polysurface, or SubD to find intersections.

PointsOn

Display curve and surface control points.

PointsOff

Turn off control, edit, and solid points display.

EditPtOn

Displays edit points on curves or SubDs.

PointsOff

Turn off control, edit, and solid points display.

Split

Divide objects using other objects as cutters.

Flow

Re-align objects from a base curve to a target curve.

FlowAlongSrf

Re-align objects from a source surface to a target surface.

Bend

Deform objects along an arc.

Stretch

Scale areas of an object in one direction.

Taper

Deform objects toward or away from an axis.

Twist

Deform objects by rotating portions around an axis.

Shear

Skew objects parallel to one axis at an angle.

CageEdit

Deform objects smoothly using control cage objects.

Copy

Duplicate objects.

Array

Copy and space objects in columns, rows, and levels.

ArrayPolar

Copy and space objects around a central location.

ArrayLinear

Copy and space objects in a single direction.

Align

Lines up the bounding boxes of objects, or object grips (control points, edit points, vertices...).

Lock

Lock objects so they cannot be selected for editing.

Unlock

Unlock all locked objects.