The Join command connects objects together to form a single object.
Join turns lines into polylines, curves into polycurves, surfaces and polysurfaces into polysurfaces or solids.
|●||Join does not change the surfaces. It is merely a test to see if the surfaces edges are within 2x tolerance. If they are, then they are tagged as joined and not available for further joining.|
|●||The edge of a surface can be joined to curves.|
|●||You can join curves that touch end-to-end.|
|●||The order the objects are selected determines the layer of the new joined object.|
|●||You can join surfaces and polysurfaces that touch at naked edges.|
|●||You can join meshes that do not touch (disjoint meshes).|
|●||Joining does not change the underlying surface geometry. It simply "glues" adjacent objects together so meshing, Boolean operations, and intersections can cross seams without gaps.|
|●||To change a surface's geometry so it fills in a gap, use MatchSrf or fill the gap with a new surface created by FilletSrf, BlendSrf, BlendEdge, FilletEdge, NetworkSrf, or Patch.|
|●||To change two adjacent surfaces into a single surface, use MergeSrf. Pay special attention to the setting of the Smooth option to get the geometry you want.|
Select the objects (curves, surfaces, polysurfaces, or meshes) to join.
Use SelChain to select a string of curves that touch end to end.
To select objects one-by-one
|1.||Select an object (curve, surface, polysurface, or mesh).|
|2.|| Select the next object.
To select a surface edge as a curve to join, see sub-object selection.
|3.||When you are finished selecting objects to join, press Enter.|
The Undo option removes the last selected object from the join operation.
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015
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