set_cplane_origin.pngCPlane

 

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CPlane command

Sets the origin and orientation of the construction plane in the active viewport.

A construction plane is like a tabletop that the cursor normally moves on. The construction plane has an origin, x- and y-axes, and a grid. The construction plane can be set to any orientation, and each viewport’s construction plane is independent of those in other viewports.

cplane-gloss-001.png

The construction plane represents the local coordinate system for the viewport and can be different from the world coordinate system.

Rhino’s standard viewports come with construction planes that correspond to the viewport. The default Perspective viewport, however, uses the world Top construction plane, which is the same construction plane that is used in the Top viewport.

The construction plane grid lies on the construction plane. The dark red line represents the construction plane x-axis. The dark green line represents the construction plane y-axis. The red and green lines meet at the construction plane origin. The color of these lines can be changed.

To change the direction and origin of a construction plane, from the menu, use the CPlane command. Preset construction planes: World Top, Right, and Front give you quick access to common construction planes. In addition, you can save and restore named construction planes and import named construction planes from another Rhino file.

Coordinate input, elevator mode, object snaps , and other cursor constraints allow the cursor to move away from the construction plane.

Notes

Construction plane behavior in the viewports is controlled by the Standard and Universal options. With the Standard option, the construction plane of each viewport is independent from all of the other constructions planes. With the Universal option, the behavior of the construction planes in the viewports is linked. Set these in Modeling Aids Options.

The construction plane is infinite. The array of lines lying on a specified portion of the construction plane in the viewport is the grid. The grid is a visual reference only. The size, spacing, and color of the grid lines can be changed.

grid-001.png

The x- and y-axes of the construction plane are shown on the grid in color by default. The visibility and color of the grid axes can be changed.

Custom construction planes can be named and saved in the 3dm document, They can be restored in any viewport using the NamedCPlane command.

Steps

number_onestep.gifPick a new origin point or choose an option.

Options

All

The construction planes in all viewports change so their origin is at the picked location.

Curve

Sets the construction plane perpendicular to a curve.

Steps

number-1.pngSelect a curve to orient construction plane.

number-2.pngDrag the construction plane's new x and y axes to a new location.

Notes

round_bullet.gifUse the Curve option to quickly position your construction plane at various stations along a central rail curve as preparation for doing a one rail sweep, for example. Once your construction plane is positioned, you can use drawing tools to draw a cross-section curve in the 3 D location where it needs to be. This direct drawing method can be quicker and more convenient than drawing the curve on a world plane and then trying to move and rotate it into place in 3-D.

round_bullet.gifThe direction of the curve affects the direction of the axes. If the construction plane does not go the direction you want, flip the direction of the curve with the Flip or Dir commands.

Elevation

Changes the elevation (z-direction) of the construction plane.

Steps

number_onestep.gifPick a new elevation.

Or, type a distance to move the origin from its previous location.

Notes

round_bullet.gifPositive numbers move the construction plane up along the positive z-axis.

round_bullet.gifNegative numbers move the construction plane down.

Next

Restores the next used construction plane.

Steps

number_onestep.gifClick Next or type N.

Object

Sets the construction plane in the active viewport to an object.

Steps

number_onestep.gifSelect a curve or surface.

The origin and tangency of the new construction plane is based on the "midpoint" of the untrimmed version of the surface.

Previous

Restores the previously used construction plane.

Steps

number_onestep.gifClick Previous or type P.

Rotate

Rotates the construction plane.

Steps

number-1.pngPick the start of the rotation axis.

number-2.pngPick the end of the rotation axis.

number-3.pngType the angle to rotate the construction plane.

Or, pick two points to specify the angle.

Surface

Sets the construction plane to match a surface. The placement is constrained so that the construction plane is tangent to the surface.

Steps

number-1.pngSelect a surface.

number-2.pngPick an origin or press Enter.

number-3.pngPick an x-axis direction or press Enter.

Surface Options

Flip

Reverses the direction.

IgnoreTrims

Uses entire underlying surface.

Through

Moves the construction plane origin to a selected point.

Steps

number_onestep.gifPick a location to move the origin to.

Option: All.

View

Sets the construction plane in the active viewport parallel to the view.

Steps

number_onestep.gifClick View or type V.

World

Restores the specified default construction plane.

Steps

number_onestep.gifSpecify an option: Back, Bottom, Front, Left, Right, Top.

3Point

Sets the construction plane in the active viewport by specifying points to establish the x-, y-, and z-directions.

Steps

number-1.pngPick a new origin, or press Enter.

number-2.pngPick the x-axis.

number-3.pngPick the y-axis.

3Point Options

Vertical

Sets the construction plane vertical to the current construction plane.

ZAxis

Sets the construction plane z-axis direction.

See Also

Use construction planes.