icon-materials.pngSimple Material Properties

The Simple Material Properties dialog box give easy access to the properties you will usually want to change to make a material look different without changing the material style from, say Solid Color to Glass. For most materials, changing the color is all that is necessary to get a different look. You can change the advanced properties. These are pre-set by the material template to help you quickly achieve the appearance you want.

All materials share three basic properties: name, color, and preview.

Name

The material name.

Color

Controls the local color for the material. All materials have a base color. More about color...

Color swatch selector

Click the color swatch to select colors from the Select Color dialog box.

Preview

The preview image shows the material as it will appear on objects in the model. The style and size of the preview are part of the material definition.

Note: Set the default size for the preview object in Options: Flamingo nXt.

previewer.png

number_onestep.gifRight-click the material preview pane to specify options that control the preview's appearance:

Sphere

Sets the preview object to a sphere.

Box

Sets the preview object to a box with a width equaling the sphere radius.

Plane

Sets the preview object to a plane with a width equaling the sphere radius.

Sphere radius

Sets the preview sphere radius and box and plane width. Set the size to approximate the size of the objects to which the material will be assigned to help visualize the material.

Solid Color

Solid Color materials have only a name and a color.

3-solidcolor.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

All other properties are set to a default (usually off or zero).

Advanced

Opens the Advanced Material Properties dialog box.

Metal

Metal materials have a highlight whose color matches the color. You can control the Sharpness of this highlight from the Simple Material Properties control.

3-metal.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

round_bullet.gifSharpness

Properties pre-set by the template:

round_bullet.gifHighlight color: The Highlight color matches the base color.

round_bullet.gifIntensity

round_bullet.gifFresnel

round_bullet.gifType

Advanced

Opens the Advanced Material Properties dialog box.

Glass

Glass materials have an Index of Refraction (IOR) that you can adjust.

3-glass.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

round_bullet.gifIndex of Refraction

Properties pre-set by the template:

round_bullet.gifHighlight color

round_bullet.gifIntensity

round_bullet.gifFresnel

round_bullet.gifSharpness

round_bullet.gifTransparency

Advanced

Opens the Advanced Material Properties dialog box.

Plastic

Plastic materials have a white highlight set by the template.

3-plastic.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

Properties pre-set by the template:

round_bullet.gifHighlight color

round_bullet.gifIntensity

round_bullet.gifFresnel

round_bullet.gifSharpness

Advanced

Opens the Advanced Material Properties dialog box.

ClearFinish

The ClearFinish material simulates car paint, porcelain, ceramics, varnished woods, or any material with a plastic or clear-coat layer. ClearFinish uses the Fresnel setting to change the material color based on angle to the view. These materials tend to be a deep color when looked at straight on, but as the surface curves away from the view, they become more and more reflective. Car paints with a clear-coat or clear lacquer finishes are good examples.

3-clearfinish.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

Properties pre-set by the template:

round_bullet.gifHighlight color

round_bullet.gifIntensity

round_bullet.gifFresnel

round_bullet.gifSharpness

Advanced

Opens the Advanced Material Properties dialog box.

Glossy

Glossy materials have a highlight with low Highlight Intensity and Sharpness settings that you can control from Simple Material Properties.

3-glossy.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

round_bullet.gifIntensity

round_bullet.gifHighlight sharpness

Properties pre-set by the template:

round_bullet.gifFresnel

round_bullet.gifType

Advanced

Opens the Advanced Material Properties dialog box.

Textured

Textured materials use images to create colored and patterned materials. The image name, resolution, tile size, and highlight intensity and sharpness are controlled from the Simple Materials Properties dialog box.

3-texture.png

Properties available from the Simple Material Properties dialog box:

round_bullet.gifName

round_bullet.gifColor

round_bullet.gifTiles: Width/Height and Mirror tiles

round_bullet.gifLinked status

round_bullet.gifIntensity

round_bullet.gifSharpness

Advanced

Opens the Advanced Material Properties dialog box.

Texture Set

Texture set materials support third-party texture maps that contain information such as displacement, normal, or bump maps. Displacement maps cause the material to have depth. The image names, tile size, and map properties are controlled from the Simple Materials Properties dialog box.

textureset.png

Properties available from the Simple Material Properties dialog:

round_bullet.gifName

round_bullet.gifColor

round_bullet.gifTiles: Width/Height

round_bullet.gifMap Properties

Advanced

Opens the Advanced Material Properties dialog box.