Revolve

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Revolve

 History enabled

 Crease splitting enabled

The Revolve command creates a surface by revolving a profile curve that defines the surface shape around an axis.

Steps

  1. Select curves.
  2. Pick the start of the revolve axis.
  3. Pick the end of the revolve axis.
  4. Specify options.
Command-line options

DeleteInput

Yes

Deletes the original geometry.

No

Retains the original geometry.

Deformable

Yes

The surface is rebuilt on the 'around' direction to a degree-3 non-rational surface. Specify how many points in that direction. Deformable revolves can be deformed smoothly with point editing.

No

The resulting revolved surface is an exact revolve: a rational surface with fully-multiple knots at the quadrants. This kind of surface is not easy to deform smoothly by point editing.

PointCount

Specifies the number of control points in the result.

FullCircle

Revolves the input curve 360 degrees as a shortcut for specifying 360 degrees as the revolve angle.

AskForStartAngle
Yes

Allows setting the angle (a number of degrees away from the current input curve location) the revolve will start.

No

Starts the revolve from 0 (the input curve location).

SplitAtTangents

Yes

Creates a single surface.

No

Creates a polysurface when the input curves are joined tangent curves. Faces in the resulting polysurface correspond to the tangent sub-curves in the input curves.


Original polycurve (left), SplitAtTangents=No (center), SplitAtTangents=Yes (right).

Wikipedia: Tangent

Note

See also

Create surfaces

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017