BlendEdge

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Blend Edge

The BlendEdge command creates a curvature-continuous blend surface between polysurface edges with varying radius values.

The polysurface is trimmed and joined to the blend.

Steps

  1. Select edges.
  2. Select a handle.
Command-line options

ShowRadius

Controls the display of the current radius in the viewport.

NextRadius

Specifies the radius for the next handle.

ChainEdges

Automatically selects curves that are touching the selected curve.

How to chain select edges.

PreviousEdgeSelection

In cases where the command is canceled or ended prematurely, the PreviousEdgeSelection option re-selects the previously selected edges. Supports multiple sets of previously selected edges for up 20 previous edge sets.

The Radius and Distance options appear on the command line when you drag a handle grip.

Radius/Distance options

FromCurve

Select a curve. The radius of the curve at the picked location will be used.

FromTwoPoints

Pick two points to show the radius distance.

 
Handle options

AddHandle

Adds a handle along the edges.

CopyHandle

Adds a new handle using the distance from the selected handle.

RemoveHandle

Visible only when at least one handle has been added.

SetAll

Sets the distance or radius for all handles.

LinkHandles

Editing a single handle updates all handles.

Note

Tips

RailType options

DistFromEdge

The distance from the edge curves determines the intersection.

RollingBall

The radius of a rolling ball determines the intersection.

DistBetweenRails

The distance between the edge rails determines the intersection.

Preview

Displays a dynamic preview. You can change the options and the preview will update.

See also

Fillet, blend, or chamfer between curves and surfaces

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017