Commands that apply mesh objects to a surface to shape the mesh to match the surface.
Toolbar | Menu |
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Mesh Apply to Surface |
The ApplyMesh command fits a mesh onto a surface.
The applied mesh must have the same number of mesh vertices as the source surface mesh.
This is useful for creating morph targets.
See Wikipedia: Morph target animation.
Toolbar | Menu |
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Mesh Apply Mesh UVN |
The ApplyMeshUVN command wraps meshes and points onto a surface.
To create meshes from bitmaps, see the Heightfield command.
Command-line option | |
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VerticalScale |
The scaling factor for the height of the applied mesh. |
Create a mesh from a NURBS surface or polysurface.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017