Custom Object Attributes
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Tools Options |
Custom Object Attributes controls render attributes of individual objects regardless of the viewport properties.
Basic parameters
Flat shading
Shades the current viewport with no smoothing so the individual render mesh faces are visible.
See: FlatShade.
Use object's display color
Objects acquire display colors from object properties. Uncheck to select a single color for all objects in this display mode.
Retain object's transparency
Objects acquire transparency from render materials. The two Transparency settings below will be disabled.
Retain object's reflectivity
Objects acquire reflectivity from render materials. The Reflectivity setting below will be disabled.
Gloss color
Click the color swatch to select a color.
![](../image/topic_illustrations/advanceddisplay-016.png)
Gloss color matches object color (left) and highlight color orange (right).
Gloss intensity
Specifies the strength of the gloss color.
Gloss finish
Specifies the range from matte to shiny.
Transparency
Specifies the transparency of the object finish.
Luminosity
Makes the color appear to glow.
Maps
Texture
Specify a file name.
%
The percentage of influence of the image file on the map texture.
Transparency
Specify a file name.
%
The percentage of influence of the image file on the map transparency.
Environment
Specify a file name.
%
The percentage of influence of the image file on the map environment.
Save option settings for use on other computers
![](../image/command_icons/optionsexport.png)
OptionsExport
Save Options settings to a file.
![](../image/command_icons/optionsimport_rt.png)
OptionsImport
Restore Options settings from a file.