Bake

Toolbar Menu

Not on toolbars.

Not on menus.

The Bake command combines an object's textures and decals into a single image file and assigns that image as object's texture.

Steps

  1. Place textures and decals on an object.
  2. Bake the object.
    The object's textures and decals are combined into one image.

    This image is then assigned to a new material that material is assigned to the object using surface mapping.
    All the decals are removed from the object. As a result the object looks much like before.

BakeMapping

Toolbar

Menu

Not on toolbars.

The BakeMapping command creates a new texture image by mapping a texture from a UV mesh to another.

The texture of fruits is baked between two UV meshes of the same object.

Steps

  1. Select an object.

    The object must contain at least two mapping channels.

  2. Enter the number of the source mapping channel.

  3. Enter the number of the target mapping channel.

  4. Set the options for the image to save.

Command-line options

Fill pixels around <d>

The extra pixels surrounding the source UV mesh to be included in the baked texture.

Save an Image options

Width/Height

The dimensions of the baked image.

Lock

Maintains the ratio between the width and height.

Include alpha channel

Includes transparent pixels in the baked image.

Preset dimensions

Saves the baked image with one of the preset dimensions.

See also

Unwrap

Project surface mapping texture coordinates and the texture of an object onto the world xy plane.

UVEditor

Project the texture coordinates of the selected object to a specified region of space.

Bake

Combine an object's textures and decals into a single bitmap file and assign that bitmap as object's texture.

 

 

 

Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 07-Jun-2024