Edit mesh objects
Edit existing mesh objects.
Edit meshes
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FillMeshHole
Fill a hole in a mesh.
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FillMeshHoles
Fill all holes in a mesh.
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MergeFaces
Merges a connected set of SubD or mesh faces into a single face.
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MeshBooleanDifference
Subtract the volume of one set of objects from another resulting in a mesh.
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MeshBooleanIntersection
Create a new mesh from the intersected volumes of objects.
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MeshBooleanSplit
Split and close objects at intersections.
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MeshBooleanUnion
Combine the volumes of objects into a single mesh.
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MeshIntersect
Create a polyline at the intersection of mesh objects.
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MeshSplit
Divide meshes into parts with another object.
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MeshTrim
Delete portions of a mesh inside or outside intersections with another object.
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AddNgonsToMesh
Converts regions of connected coplanar welded faces into Ngons.
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OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.
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PatchSingleFace
Fill a mesh hole with a single mesh face.
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SplitMeshWithCurve
Divide a mesh with a curve.
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Weld
Remove creases from a mesh by merging coincident mesh vertices.
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Unweld
Add creases to a smooth mesh by creating coincident vertices.
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WeldEdge
Merges coincident vertices along selected unwelded mesh edges, or smooths selected creased edges in SubDs.
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UnweldEdge
Add creases to a smooth mesh by creating coincident vertices along selected edges.
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WeldVertices
Remove creases from a mesh by merging all selected mesh vertices.
Fix mesh errors
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CullDegenerateMeshFaces
Delete zero-area mesh faces.
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MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.
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MeshRepair
Open the Mesh Repair wizard.
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RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
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RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
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SwapMeshEdge
Transpose the corners of mesh triangles.
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UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.
Change mesh structure
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PolygonCount
Report the number of mesh polygons in a selected object.
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QuadrangulateMesh
Merge mesh triangles into quadrangles.
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QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
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ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.
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TriangulateMesh
Split each quadrangular mesh face into two triangles.
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TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.
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TriangulateRenderMeshes
Split each quadrangular polygon render mesh face into two triangles.
See also
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Mesh
Create a mesh from a NURBS surface or polysurface.
The MeshRepair command integrates many mesh cleanup commands into a single dialog.