History toolbar
History
Store the connection between a command's input geometry and the result, so that when the input geometry changes, the result updates accordingly.
History, Lock=Yes
Lock objects with history.
History, Lock=No
Unlock objects with history.
HistoryPurge
Remove history from an object and its children.
History, Record Yes
Record the state of input objects and update output objects when input objects change.
History, Record No
Stop history recording.
HistoryUpdate
Redefine selected objects when parents are changed.
HistoryUpdate, All
Redefine all objects when their parents are changed.
SelChildren
Select children of specified parents.
SelObjectsWithHistory
Select objects that have history.
SelParents
Select parents of specified children.