SubDs in Rhino may be meshed in three different methods for rendering, viewport display, surface analysis, and mesh conversion. The three meshing methods are static, adaptive, and absolute.
How many mesh quads are created per SubD quad is based on the face count of the SubD.
Face count Per SubD |
1-2000 |
2001-8000 |
8001-32K |
>32K |
Mesh quads |
16x16 |
8x8 |
4x4 |
2x2 |
How many mesh quads are created per SubD quad is based on the face count of the SubD and the Density or Level sliders in meshing dialog boxes.
Detailed |
Simple Density |
1-500 SubD faces |
501-2000 SubD faces |
2001-8000 SubD faces |
8001-32K SubD faces |
>32K |
1 |
0% |
2x2 |
2x2 |
2x2 |
2x2 |
2x2 |
2 |
1-19% |
4x4 |
4x4 |
4x4 |
4x4 |
|
3 |
20-34% |
8x8 |
8x8 |
8x8 |
||
4 |
35-75% |
16x16 |
16x16 |
|||
5 |
76-100% |
32x32 |
How many mesh quads are created per SubD quad is based on the Level slider. No other factor is involved.
Level |
Mesh quads per SubD quad |
1 |
2x2 |
2 |
4x4 |
3 |
8x8 |
4 |
16x16 |
5 |
32x32 |
This table shows where in Rhino the three meshing methods are used.
Static meshing |
Adaptive meshing |
Absolute meshing |
Use |
|||
Document Properties > Mesh |
Jagged and faster |
✔ | ||||
Smooth and slower |
✔ | |||||
Custom |
Simple > Density |
✔ | ||||
Detailed > Level |
✔ | |||||
Object Properties > Custom mesh |
Simple > Density |
✔ | ||||
Detailed > Level |
✔ | |||||
Surface analysis commands > Adjust mesh |
Simple > Density |
✔ | ||||
Detailed > Level |
✔ | |||||
Mesh command / export |
Simple > Density |
✔ | ||||
Detailed > Level |
✔ |
= For shaded viewports (Shaded, Rendered, Ghosted, and Xray modes)
= For the Raytraced viewport and final rendering
= For surface analysis
= For mesh conversion
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024