Polygon Mesh Primitives >
The MeshSphere command draws a polygon mesh sphere.
Creates a sphere by picking the center point and a radius point.
Creates a sphere from two opposite points on the base circle.
Creates a sphere from three points on the base circle.
Creates a sphere with the base circle tangent to one, two or three curves.
Creates a sphere from its center point on a curve, and a point on the base circle perpendicular to the curve.
Creates a sphere from three points on a section circle and a point on the sphere.
Creates a sphere by fitting to selected point objects, curve and surface control points, and mesh vertices.
Creates a UV mesh sphere made out of quad faces and a triangle fan at the poles.
The face count in the vertical direction.
The face count in the horizontal direction.
Creates a quad mesh sphere with the vertices evenly distributed. A quad mesh sphere starts from a cube (a regular polyhedron with 6 faces). It is then subdivided by the times specified in the Subdivisions option.
Refines the quad mesh sphere by subdividing each quad into 4 smaller quads every time. The subdivision range is from 0 (6 faces) to 6 (24576 faces).
Creates an icospherical mesh with the vertices evenly distributed. A mesh icosphere starts from an icosahedron (a regular polyhedron with 20 equilateral triangles). It is then subdivided by the times specified in the Subdivisions option.
Refines the icospherical mesh by subdividing each triangle into 4 smaller triangles every time. The subdivision range is from 0 (20 faces) to 5 (20480 faces).
Draw a solid sphere.
Create a mesh from a NURBS surface or polysurface.
Creates a subdivision sphere object.
Rhinoceros 7 © 2010-2023 Robert McNeel & Associates. 03-May-2023