Stores data from 3-D scanners as a list of meshes or points.
From the File menu, click Open, Insert, Import, or Worksession > Attach.
| Options | |
|---|---|
|
Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
|
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
|
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
| Save plugin data | Saves data attached to objects or the document by plug-in applications. |
PLY Export Options
ASCIIUses ASCII character table to export geometries.
BinaryUses Binary character table to export geometries.
Export vertex normalsVertex normals are the normalized average of the normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading, and other lighting models.
Export vertex colorsExports color data assigned to a mesh vertex.
Export object materialExports the material name assigned to the object.
Mesh vertexThe location where the edges of the mesh faces meet. The mesh vertex (plural vertices) contains x, y, and z coordinates and may contain a vector normal, a color value, and texture coordinates.
Always use these settings. Do not show this dialog again.Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020