The ApplyMesh command fits a mesh that has the same number of mesh vertices as a source mesh onto a surface.
This is useful for creating morph targets.
See Wikipedia: Morph target animation.
|●||If the surface is trimmed, the mesh matches the untrimmed surface.|
|●||ApplyMesh succeeds only on meshes that are generated from NURBS objects that have embedded the u- and v-direction information.|
|●||If you are making morph targets, mesh the most complex surface first, and then apply that mesh to the simpler surface.|
|●||ApplyMesh is sensitive to the u- and v-directions of a surface. Use the Dir command to swap the u-direction and v-directions.|
The location where the edges of the mesh faces meet. The mesh vertex (plural vertices) contains x-, y-, and z-coordinates and may contain a vector normal, a color value, and texture coordinates.
|1.||Select a mesh.|
|2.||Select the target surface.|
Create a mesh from a NURBS surface or polysurface.
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015
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