Render

In addition to shaded previews, Rhino provides full-color rendering with lights, transparency, shadows, textures, and bump mapping.

Objects will render white until you add render color, highlight, texture, transparency, and bumps. These attributes are controlled through the Properties panel, Material page.

Illustration.

The process needed to render scenes consists of four basic steps:

Add lighting
Assign materials
Render

Although the steps do not have to be done in this order, using this method seems to make setting up a scene more efficient. To improve quality, repeat these steps until the image looks right to you.

Lights

In every Rhino rendering there are light sources that Rhino uses to calculate how the objects are to be illuminated. If you do not add any light sources to your scene, the default light is used. The default light is a directional light with parallel rays that acts as though you have a lamp shining over your left shoulder.

Illustration.

Lights command iconAdd indoor lights

4 Insert Spotlights, Directional Lights, Linear Lights, Point Lights, or Rectangular Lights.

Materials

Materials specify the color, finish, transparency, texture, and bump for use by the renderer.

Illustration.

Layer command iconAssign materials to layers

1. In the Layers panel, select one or more layer names, and click in the Material column.
2. In the Layer Material dialog box, set up material properties.

Properties command iconAssign materials to objects

1. Select an object.
2. On the Edit menu, click Object Properties.
3. In the Properties panel, Material page, set up material properties.

Render

Render and save an image.

Render command iconRender and save the image

1. On the Render menu, click Render.
2. In the Render Window, on the File menu, click Save As.