Bend

Bend 指令可讓物件沿著圓弧骨幹彎曲。

步驟

1. 選取物件。
2. 指定骨幹直線的起點代表物件彎曲的原點。
3. 指定骨幹直線的終點。
4. 指定骨幹彎曲後的通過點。

指令行選項

Copy

The Copy option specifies whether or not the objects are copied. A plus sign appears at the cursor when copy mode is on.

Note: The RememberCopyOptions command determines whether the selected option is used as the default.

History enabled.

硬性

The Rigid option specifies that individual objects will not be deformed as they are transformed.

The illustration shows the Rigid option with the Bend command.

Original objects (left), Rigid=No (center), Rigid=Yes (left).

Individual objects will not change, only their positions will change.

No

Individual objects are transformed as well as their positions.

硬性=是。

硬性=否。

限制於骨幹

Determines how closely the structure obeys the spine limitation.

Only the region of the spine is bent.

No

物件的彎曲範圍會延伸到滑鼠的指定點。

限制於骨幹=是。

限制於骨幹=否。

角度

以輸入角度的方式設定彎曲量。

對稱

The Symmetric option determines how the bend is formed.

The bend spine starts in the middle of the object to bend symmetrically around the center.

No

Only one end of the object bends.

對稱=是。

對稱=否。

維持結構

The PreserveStructure option specifies whether the control-point structure of a curve or surface will be maintained after the deformation.

The control point structure of the surface is maintained. Deformation may be less accurate if there are too few control points in on the object.

No

The objects are refit as needed with more control points to allow accurate deformation.

維持結構=是 (左) 與維持結構=否 (右)。

附註:這個選項無法使用在多重曲面上,如果選取的物件是多重曲面時,指令不會顯示這個選項。

請參考

使用通用變形工具 (UDT)