TexturePalette

The TexturePalette command textures can be dragged and dropped onto Material and Environment controls.

Note

Any number of textures can be stored in the model. Textures can also be designed in-place in the material and environment editors by adding textures as child. Opening a floating preview allows visualization of the texture during its development.

Lower-level procedural textures such as Perturbing, Noise, and Waves allow the design of complex new procedural textures. The high-level textures (Wood, Marble, etc.) are made by combining lower-level components.

Textures can be assigned as children to many other content types. The texture list (shown in the Texture Editor) is typically used as a palette of stored ready-to-use textures.

Specifies the color, finish, transparency, texture, and bump for use by the built-in Rhino renderer.

Creating and editing textures

To create a new texture

In the thumbnail browser, click the Create New Texture button .

On the menu, select a texture type.

Sub-panels containing the settings for that texture type appear in the Texture Palette panel.

Create New Texture

Create a new bitmap texture

A new Basic Bitmap texture is created.

2D Checker

Creates a new 2-D Checker texture.

3D Checker

Creates a new 3-D Checker texture.

Basic Bitmap

Creates a new Basic Bitmap texture.

Bitmap

Creates a new Bitmap texture.

Blend

Creates a new Blend texture.

Cube Map

Creates a new Cube Map texture.

Dots

Creates a new Dots texture.

Exposure

Creates a new Exposure texture.

fBm

Creates a new fBm texture.

Gradient

Creates a new Gradient texture.

Granite

Creates a new Granite texture.

Grid

Creates a new Grid texture.

High Dynamic Range

Creates a new High Dynamic Range texture.

Marble

Creates a new Marble texture.

Mask

Creates a new Mask texture.

Noise

Creates a new Noise texture.

OpenEXR Image

Creates a new OpenEXR Image texture.

Perlin Marble

Creates a new Perlin Marble texture.

Perturbing

Creates a new Perturbing texture.

Physical Sky

Creates a new Physical Sky texture.

Projection Changer

Creates a new Projection Changer texture.

Resample

Creates a new Resample texture.

Single Color

Creates a new Single Color texture.

Stucco

Creates a new Stucco texture.

Texture Adjustment

Creates a new Texture Adjustment texture.

Tile

Creates a new Tile texture.

Turbulence

Creates a new Turbulence texture.

Waves

Creates a new Waves texture.

Wood

Creates a new Wood texture.

Import Texture from File

Imports materials from a saved Rhino .rtex file.

To create a new texture

In the thumbnail browser, click the Create New Texture button .

In the Open dialog box, select an image to use as a texture.

Or

click the More types button.

In the Types dialog box, use the settings to create a new texture.

Types

Start from scratch

Provides templates for materials.

Load from file

Imports materials from a saved Rhino .rtex file.

Bitmap Texture

Choose a bitmap image to use as a texture.

High Dynamic Range Texture

Choose an HDR image to use as a texture.

Start from existing

Displays the materials in the model to use as templates.

Make a copy

Copies the material into a new independent material.

Share all settings

Copies the material with shared settings. Changes to one material's settings changes both materials.

Show tree view

Displays the materials in a tree showing relationships between materials.

Type

Image-based textures

Image-based textures use bitmaps or other image files to create the basis for the texture.

Basic Bitmap

Bitmap

High Dynamic Range

OpenEXR

Procedural textures

Procedural textures are defined by a mathematical function internal to the definition of the texture.

2-D procedural textures

2-D textures are a function in u and v space on the object as determined by the texture mapping on the object.

2D Checker

Cube Map

Dots

Exposure

Grid

Mask

Resample

Single Color

Texture Adjustment

Waves

3-D procedural textures

3-D textures are a function in u,v, and w space on the object as determined by the texture mapping on the object.

3D Checker

Blend

fBm

Gradient

Granite

Marble

Noise

Perlin Marble

Stucco

Tile

Turbulence

Wood

General

Projection Changer

Utility

Physical Sky

Sub-panels containing the settings for that texture type appear in the Texture Palette panel.

Type

Specifies the texture type.

Types

2D Checker

3D Checker

Basic Bitmap

Bitmap

Blend

Cube Map

Dots

Exposure

fBm

Gradient

Granite

Grid

High Dynamic Range

Marble

Mask

Noise

OpenEXR Image

Perlin Marble

Perturbing

Physical Sky

Projection Changer

Resample

Single Color

Stucco

Texture Adjustment

Tile

Turbulence

Waves

Wood

 

Texture settings

Each texture type its own set of settings appropriate for the type.

In addition to the settings specific to the texture type, the following settings sub-panels appear when appropriate.

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Guardar y compartir contenido de renderizado

El contenido de renderizado (materiales, entornos y texturas) se almacena en los modelos. También se puede guardar en los archivos y compartir entre modelos. El panel Librerías muestra la carpeta de contenido predeterminada. El contenido puede arrastrarse y colocarse entre sesiones de Rhino o entre una ventana de Rhino y una carpeta del disco.

Command-line options

To access hidden command-line options

Type a hyphen in front of the command name: -TexturePalette.

ShowPanel

Displays the Texture Palette panel.

Options

Displays command-line options.

Add

Delete

Rename

Change

Duplicate

LoadFromFile

SaveToFile

See also

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Renderizar

Renderiza los objetos con el renderizador seleccionado.

 

 

 

Rhino 8 for Mac © 2010-2023 Robert McNeel & Associates. 23-nov.-2023