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Render / Window Panels > Lights |
The Lights command opens the Lights panel.
Lights Panel
Toolbar
Click to select a light type and pick points in the viewport to place the light.
Selecting a light in the list also selects the light in viewports.
Displays light groups in the list.
Displays the lights in the list when their layers are turned off.
The lighting object names. Double-click a lighting item in the panel to access more settings in the Properties or Sun panels.
See: Naming conventions in Rhino
Provides an overall lighting effect.
Select the Skylight to show quick settings at the bottom in the panel.
Click the button to toggle Skylight on or off.
Move the slider to change Skylight brightness.
Rotates the environment background image.
Double-click the Skylight to open the Rendering panel to access complete settings.
Sun
Provides a strong, directional lighting effect depending on the settings in the Sun panel.
Select the Skylight to show quick settings at the bottom in the panel.
Click the button to toggle Sun on or off.
Sets the sun by dragging the north direction, Azimuth, and Altitude controls.
Move the slider to change Sun brightness.
Double-click Sun to open the Sun panel to access complete settings.
<Light>
Provides different types of artificial lighting source.
Select a light to show quick settings at the bottom in the panel.
Different light types may have different settings.
Click the button to toggle the selected light(s) on or off.
Sets the illuminating color of the light.
Specifies how lighting intensity changes when light travels in the scene.
Move the slider to change brightness of the light.
Move the slider to change darkness of the shadow cast by the light.
Controls the blurriness of the light spot edge.
Turn on the lights with the checkbox checked, all other lights will be turned off. Clearing all checkboxes turns on all lights.
Displays the light type.
The brightness of the light.
The light's illuminating color.
The light's layer.
Right-click context menu
Turns the selected lights on or off.
Deletes the selected lights. Sun and Skylight cannot be deleted.
Edits the selected light in the Properties panel.
Unchecks all Isolate checkboxes to turn on all lights.
Groups the selected lights.
Ungroups the lights in the selected group.
Edits the light's name.
The lighting intensity changes when light travels in the scene. Details...
Sets the illuminating color of the light. Setting the color to shades of gray dims the light.
Turns the light on or off.
Controls the brightness of the light.
Drag the slider beyond the right end to increase the range of intensity above 100%.
Controls the darkness of the shadow cast by the light.
Shadow intensity changes:
- size of a spotlight, point light, and rectangular light.
- angular diameter of a directional light.
- radius of a linear light.
Controls the blurriness of the light spot edge.
Specifies how lighting intensity changes when light travels in the scene.
Distance has no effect to light intensity.
Light intensity decreases in a constant rate.
Light intensity decreases with the Inverse-Square Law (1/d2).
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickening.
Toolbar | Menu |
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Render Create Directional Light |
The DirectionalLight command inserts a light that simulates the sun defined with parallel rays and a direction.
Toolbar | Menu |
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Render Create Linear Light |
The LinearLight command inserts a light that imitates a fluorescent tube.
Toolbar | Menu |
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Render Create Point Light |
The PointLight command inserts a light object that emits light from a single location in all directions (omni light).
Toolbar | Menu |
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Render Create Rectangular Light |
The RectangularLight command inserts a rectangular light object that emits light from an array of light points in one direction.
Command-line option
Aims the light at the specified location.
Toolbar | Menu |
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Render Create Spotlight |
The Spotlight command inserts a light object into the model that directs a narrow beam of light with falloff.
The spotlight object appears as a cone shape. Its light appears only in full renderings of the targeted objects.
Use the Properties command to set the light's color and on or off state. Darker colors, like gray, light the scene less.
Command-line options
Direction constraints restrict the direction of the circle.
The center can be anywhere in 3-D space.
The second point can be placed anywhere using elevator mode, object snaps or other modeling aids.
Draws an object perpendicular to the construction plane.
Pick the center and a radius or diameter.
Draws a circle perpendicular to a curve.
Select a curve and pick the center of the circle on the curve and a radius or diameter.
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickening.
Render the objects using the current renderer.
Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 09-Apr-2024