Draw mesh objects or create meshes from NURBS objects.
Because there are many modelers that use polygon meshes to represent geometry for rendering, animation, stereolithography, visualization, and finite element analysis, the Mesh command translates NURBS geometry into polygonal meshes for export. In addition, the Mesh creation commands MeshSphere, MeshBox, MeshCylinder, etc., draw mesh objects.
There is no easy way to convert a mesh model into a NURBS model. The information that defines the objects is completely different. However, Rhino has a few commands for drawing curves on meshes and extracting vertex points and other information from mesh objects to assist in using mesh information to create NURBS models.
Draw mesh objects directly.
Creates mesh or SubD faces that can be standalone or added to an existing mesh or SubD.
Draw a mesh box.
Creates a mesh cone.
Draw a mesh cylinder.
Draw a mesh ellipsoid.
Create a mesh from intersecting lines.
Draw a rectangular mesh plane.
Create a mesh from a closed polyline.
Draw a mesh sphere.
Draw a mesh truncated cone.
Draw a mesh torus.
Generate meshes based on curves and surfaces.
Fit a mesh that matches a source mesh onto a surface.
Wrap meshes and points onto a surface.
Create a mesh from a NURBS surface or polysurface.
Create a mesh from curves and points.
Create a mesh from a closed polyline.
Create a planar mesh from closed curves.
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
Duplicate each mesh face with a NURBS surface.
Convert objects like polycurves, extrusions, meshes, SubDs, true circles and arcs, to NURBS geometry components.
Collapse mesh faces and vertices
The MeshRepair command integrates many mesh cleanup commands into a single dialog.
White paper: Scan, Cleanup, Remodel
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Mar-2024