VRML (Virtual Reality Modeling Language) is a standard file format for representing 3-D interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D.
From the File menu, click Open, Insert, Import, or Worksession > Attach.
Options | |
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Save small |
Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file. |
Save geometry only |
Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model. |
Save textures |
Embeds external textures used by materials, environments and decals into the model. |
Save plugin data | Saves data attached to objects or the document by plug-in applications. |
VRML Export Options
Try 2.0 first. If it does not work with your VRML viewer, try 1.0.
Only the polygon mesh vertex normals calculated from the NURBS surfaces export to the VRML file. This may improve the appearance of the objects in the viewer, and it will make the file much larger.
The uv texture mapping coordinates are exported to the VRML file.
In order to get vertex colors to export select a mesh with vertex colors such as a mesh imported from VRML or an mesh with the ExtractAnalysisMesh command.
Saves the current settings and turns off the dialog display.
See also: ResetMessageBoxes command.
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Mar-2024