Edit and Panels
Displacement constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Manages surface displacement properties for the selected objects.
Enables the displacement mapping display.
Specifies a procedural texture or image file used to map the displacement.
Click to create a new texture or select a different texture in the model.
Click to edit the texture properties.
Mapping channel number for the displacement mapping.
Amount of displacement (in currently used units) for black colors on displacement texture. Can be any number.
The amount of displacement for the white color in the procedure or image.
Specifies how densely the object is subdivided and displacement texture is sampled initially. Using too low initial quality may result in loss of some features in the displacement. Too high initial quality makes displacement process unnecessarily dense and slow.
Only appears when an object has Displacement properties added in Rhino 5. The initial quality (subdivision density) approximately matches the initial quality in Rhino 5. This option can be saved in Rhino 6 models. Once a different level is selected, you cannot change it back except using undo.
Runs a mesh reduction as a post process and simplifies the result of displacement to meet the specified number of faces.
Straightens rough feature edges. This is similar to anti-aliasing. The value specifies the number of passes.
Specifies the maximum angle between face normals of adjacent faces that will get welded together.
Specifies in megabytes how much memory can be allocated for use by the displacement mesh.
After the initial subdivision and displacement texture sampling further refinement takes place. The value specifies the number of refinement passes.
Specifies how sensitive the divider for contrasts on the displacement texture is. Specify 1 to split all mesh edges on each refine step. Specify 0.99 to make even slight contrasts on the displacement texture cause edges to be split. Specifying 0.01 only splits edges where heavy contrast exists.
Render mesh modifiers are applied in the following order:
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.
Duplicate the render mesh.
Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 12-Apr-2019