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Not on menus.

The ComputeVertexColors command evaluates the color of the texture at each texture coordinate (u,v) and sets the vertex color to the corresponding color.

The color of a mesh that is derived from a texture becomes part of the geometry.

Material textures can be turned off or changed, but vertex colors cannot.


See also

Use materials and textures




Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020