Use Universal Deformation Technology to deform objects

Universal Deformation Technology (UDT) allows objects to be stretched, bent, and twisted. The UDT tools allow you to deform meshes, curves, surfaces, polysurfaces, and solids without worrying about the integrity of the object.

Bend

Deform objects along an arc.

Cage

Create a control cage object used by the CageEdit command to deform other objects.

CageEdit

Deform objects smoothly using control cage objects.

Flow

Re-align objects from a base curve to a target curve.

FlowAlongSrf

Re-align objects from a source surface to a target surface.

Maelstrom

Deform objects in a spiral.

ReleaseFromCage

Remove objects from a control cage.

Splop

Copy, rotate, scale, and wrap objects on a surface.

Stretch

Scale areas of an object in one direction.

Taper

Deform objects toward or away from an axis.

Twist

Deform objects by rotating portions around an axis.


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015