The RebuildUV command reconstructs selected surfaces to a specified control point number in either the u- or v-directions independently.
Steps
Select surfaces to rebuild.
Command-line options
Direction (Surfaces only)
Specify the u, v, or both directions.
PointCount
The PointCount option specifies the number of control points in the result.
Type
Loose
The surface control points are created at the same locations as the control points of the original. This is a good option if the control points will be edited later.
Normal
The surface has an average amount of stretching between the curves. This is a good choice when the curves are proceeding in a relatively straight path or there is a lot of space between the curves.
Straight sections
Creates a ruled surface: the sections between the curves are straight.
Tight
The surface closely follows the original. This is a good choice when the input curves are going around a corner.
Uniform
Makes the object knot vectors uniform.
DeleteInput
Yes
Deletes the original geometry.
No
Retains the original geometry.
CurrentLayer
The output will be on the current layer.
See also
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015