RebuildUV

The RebuildUV command reconstructs selected surfaces to a specified control point number in either the u- or v-directions independently.

Steps

Select surfaces to rebuild.

Command-line options

Direction (Surfaces only)

Specify the u, v, or both directions.

PointCount

The PointCount option specifies the number of control points in the result.

Type

Loose

The surface control points are created at the same locations as the control points of the original. This is a good option if the control points will be edited later.

Normal

The surface has an average amount of stretching between the curves. This is a good choice when the curves are proceeding in a relatively straight path or there is a lot of space between the curves.

Straight sections

Creates a ruled surface: the sections between the curves are straight.

Tight

The surface closely follows the original. This is a good choice when the input curves are going around a corner.

Uniform

Makes the object knot vectors uniform.

DeleteInput

Yes

Deletes the original geometry.

No

Retains the original geometry.

CurrentLayer

The output will be on the current layer.

See also

Edit surfaces


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015