OpenGL

The OpenGL options manage display options for OpenGL accelerator graphics cards.

Implementation settings

Use texture compression

圖片儲存至記憶體時會進行壓縮,當圖片需要使用時再解壓縮。因為這裡是使用破壞性的壓縮,可能會降低圖片的品質。圖片最高可以做四比一的壓縮,用以減少顯示記憶體的使用量。

Appearance settings

反鋸齒

2x

4x

6x

8x

Mip map filtering

Mip-map filtering improves the quality of textures based on distance or space occupied. Mip maps are generated when the texture image is first loaded, and the number of maps created depends on the original image size. For example: If you load a 1024x1024 image, Rhino will create similar, sampled images based on the original in the following resolutions: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16, 8x8, 4x4, 2x2, 1x1 (single pixel). Based on size and distance, textures are chosen from the collection of textures to result in smoother, less grainy images and to moiré patterns.

最近點

線性

Anisotropic filtering

向異性過濾可以改善重複性的貼圖紋理在低角度視角的顯示品質。

關閉 (左) 與開啟 (右) 向異性過濾。